![]() ![]() ![]() “The real airplane, as long as you start turning it in the right direction, it will keep following the heading button in that direction,” 320 Sim Pilot explains. This happens when the game reads him turning his heading knob too far to the left as a sign that he wants to go right, which is not how an actual Airbus operates. Aside from a few minor simplifications in what shows up on the in-cockpit displays, 320 Sim Pilot gets about halfway through his video before he encounters any unrealistic control. The result is an impressive showcase of both the real-world steps pilots go through when flying an Airbus, and the depths Microsoft’s team has taken in recreating that process. Instead of relying on a controller, he largely tools around with the game’s rendered cockpit controls, moving his plane mostly through the autopilot's knobs and rendered in-cockpit displays rather than through manually adjusting a flight stick. So far in Microsoft Flight Simulator, I’ve only toyed around with small propeller planes and have largely stuck to controlling them with my cheap Logitech HOTAS, but Sim Flight 360 shows how granular the game’s controls can get if you want them to. ![]()
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